In the VGC 2019 Moon Series format, many legendary Pokémon are finally getting to see daylight after a long wait inside Box 31. Similarly, some new or non-conventional Pokémon are becoming viable thanks to the addition of Z-moves, thus adding new forces to be reckoned with within the metagame.
As you may know, keeping track of the speeds of all PokĆ©mon in the field is crucial when planning your next moves, but is also very important when teambuilding in order to choose the right pieces. Since keeping in mind dozens of speed tiers is challenging for most newcomers, we’ve created this Speed Tiers chart, where the most common PokĆ©mon in the VGC 2019 Moon Series format are listed by their speed stats in multiple situations.
With this tiering system, you’ll be able to get a grasp on the maximum and minimum speed stats for each PokĆ©mon listed, albeit many players will opt for other options in the speed spectrum, so keep in mind that this is only an orientative resource. In case you don’t understand some of the fields presented on the chart, you might check the Remarks box.
- TheĀ StatĀ field represents the real Speed Stat, the one that the game uses to calculate who moves first at the beginning of the turn.
- If two Pokémon have the same Speed Stat, the game makes a tiebreak where both Pokemon have a 50% chance to attack first.
- TheĀ EVs field represents theĀ EVs investedĀ in Speed (to simplify, we have gone with eitherĀ 252 or 0) and the NatureĀ (+ if positive,Ā – if negativeĀ and blankĀ if neutral)
- The IVs field represents the Speed IVs (to simplify, we have gone with either 31 or 0). Between the two values, the real speed stat is affected with a ±15 variation.
- TheĀ BoostĀ field indicates theĀ Speed modifiersĀ that have been applied as a consequence ofĀ moves or items in play, which you’ll find detailed in the Notes section. Keep in mind that the field shows the stages of increase/decrease in Speed, not the multipliers applied.Ā
- Tailwind raises speed by two stage (2x).
- Choice Scarf raises speed by one stage (1.5x).
- Icy Wind and Electroweb drop speed by one stage (2/3x).
- Thunder Wave, Iron Ball and Macho Brace all halve the speed (0.5x).
- When multipliers are applied in the final speed stat calc, the numberĀ rounds down without decimalsĀ (truncation).