Hi all! I’m Toby Kongmun from Melbourne, Australia. Although I am not new to VGC, the 2023 season was my first since playing in the Junior Division in 2014.
This past weekend I placed 11th at the 2024 Melbourne Regional, the first event in Australia with Day 2 Swiss rounds. I am glad my best result so far comes from my hometown regional. Here is my team report!
Table of Contents
Teambuilding process
When Regulation Set F was announced, I knew immediately I wanted to use Raging Bolt. Its design was just super unique and Thunderclap seemed like a great move. So before my first Premier Challenge of Regulation Set F, I picked out Pokémon that I both liked and thought could do well in the current format.
After a bit of testing, I looked at the best performing teams of the Portland Regional, and Zhang Zhe’s team really stuck out to me, however I moved around some items like giving Rillaboom the Assault Vest and swapping out Rapid Strike Style Urshifu to Wellspring Mask Ogerpon.
I brought this team to the Premier Challenge on the 19th of January, and got top 8 and lost to a Registeel team. The team was quite unprepared for that matchup and it really stuck with me. I continued to bring the same six to a smaller Premier Challenge on the 21st where I won! I knew this team had quite a bit of potential but a few difficult matchups. That was when I thought about my matchup into Registeel teams, hard Trick Room teams and balance teams with a Trick Room option. I thought Nasty Plot Gholdengo could patch these issues quite well and replace Flutter Mane.
That’s when the final standings of the Charlotte Regional were released, and Zhang Zhe used an improved version of his Portland team with many of the same adaptations I made, showing me I was on the right track.
These were the six I settled on after the 19th, and had built them in game for a Midseason Showdown on the 26th. During this tournament, I went 4-1 top cutting and finishing top 4, and then once again placed top 4 at a Premier Challenge on the 28th. Only one week out from the Regional at this point, I knew my team was solid, but I made a few tweaks to the spreads to patch a few holes in the team, which will be discussed shortly.
The Team
Get the team’s paste here!
haku (Chien-Pao) @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
– Icicle Crash
– Sucker Punch
– Sacred Sword
– Protect
Let’s get the easy one out of the way: this is the standard Chien-Pao set. The 4 Defense EVs are for living an Adamant Choice Scarf Urshifu’s Surging Strikes. I preferred Ghost Tera Type over something like Stellar, as a surprise Terastallization when a Fake Out would secure a game helped me greatly. I only chose Icicle Crash due to having Rillaboom on the team, but I strongly believe it is the GOAT move. It has single-handedly won me sets. I preferred Jolly as I didn’t really need Chien-Pao to take every KO, as I had pieces that could finish the targets off, or have it finish them off with Sucker Punch.
252 Atk Sword of Ruin Chien-Pao Icicle Crash vs. 252 HP / 4 Def Rillaboom: 200-236 (96.6 – 114%) — 75% chance to OHKO
252 Atk Sword of Ruin Chien-Pao Icicle Crash vs. 116 HP / 204 Def Flutter Mane: 109-129 (75.1 – 88.9%) — guaranteed 2HKO
252+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 0 HP / 4 Def Chien-Pao on a critical hit: 126-153 (81.2 – 98.7%) — guaranteed 2HKO
It lives every OHKO due to Focus Sash 😉
pookie (Entei) @ Sitrus Berry
Ability: Inner Focus
Level: 50
Tera Type: Grass
EVs: 204 HP / 244 Atk / 44 Def / 12 SpD / 4 Spe
Adamant Nature
– Sacred Fire
– Extreme Speed
– Stomping Tantrum
– Protect
This Entei was such a beast, It was both tanky and great at dealing damage. Sacred Fire can win you games by shutting down physical attackers with burns, and at a 50% chance it’s incredible. The biggest feint on this Pokémon is the Grass Tera Type. In front of the common Choice Scarf Urshifu, they often expect a Terastallization and just U-turn out, however it is calced to live an Adamant Urshifu’s Surging Strikes all but 6.3% of the time (which never KO’d). It is quite safe to sit on the field and click a Sacred Fire into the Urshifu, as it deals around 30% and then has a chance to burn, on top of dealing free damage into the incoming Pokémon if it chooses to U-turn. The amount of attacks Entei can live is very impressive, and then it eats its Sitrus Berry and lives longer. I would be very frustrated up against it.
244+ Atk Entei Sacred Fire vs. 108 HP / 0 Def Gholdengo: 180-212 (102.2 – 120.4%) — guaranteed OHKO
244+ Atk Entei Sacred Fire vs. 252 HP / 116 Def Ogerpon-Wellspring: 87-103 (46.5 – 55%) — 67.6% chance to 2HKO
244+ Atk Entei Sacred Fire vs. 252 HP / 4 Def Rillaboom: 186-222 (89.8 – 107.2%) — 37.5% chance to OHKO
244+ Atk Entei Stomping Tantrum vs. 236 HP / 20 Def Incineroar: 92-110 (46 – 55%) — 62.5% chance to 2HKO
252+ Atk Urshifu-Rapid Strike Surging Strikes (3 hits) vs. 204 HP / 44 Def Entei on a critical hit: 234-276 (108.3 – 127.7%) — approx. 6.3% chance to OHKO
252+ Atk Sword of Ruin Urshifu-Single Strike Wicked Blow vs. 204 HP / 44 Def Entei on a critical hit: 153-181 (70.8 – 83.7%) — guaranteed 2HKO after Sitrus Berry recovery
252+ SpA Raging Bolt Draco Meteor vs. 204 HP / 12 SpD Entei: 157-186 (72.6 – 86.1%) — guaranteed 2HKO after Sitrus Berry recovery
winston (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 196 HP / 220 Atk / 36 Def / 12 SpD / 44 Spe
Adamant Nature
– Fake Out
– Wood Hammer
– Grassy Glide
– High Horsepower
Rillaboom’s spread basically consisted of maxing out HP and Attack, and then reallocating EVs to the stats that needed them more. The rest was split between Defense, Special Defense and Speed. Rillaboom was honestly my least used Pokémon, only coming in when I really needed Fake Out, or Grassy Terrain. After that it just used Wood Hammer to deal big damage and Grassy Glide to pick off lower-health targets. The Grassy Terrain synergizes well with Ogerpon as it boosts its Horn Leech to 97.5 BP along with recovery.
220+ Atk Rillaboom Wood Hammer vs. 116 HP / 204 Def Flutter Mane in Grassy Terrain: 166-196 (114.4 – 135.1%) — guaranteed OHKO
220+ Atk Rillaboom Wood Hammer vs. 252 HP / 148 Def Ogerpon-Wellspring in Grassy Terrain: 136-162 (72.7 – 86.6%) — guaranteed 2HKO after Grassy Terrain recovery
220+ Atk Sword of Ruin Rillaboom Grassy Glide vs. 4 HP / 0 Def Urshifu-Rapid Strike in Grassy Terrain: 170-204 (96.5 – 115.9%) — 87.5% chance to OHKO
44 Atk Incineroar Flare Blitz vs. 196 HP / 36 Def Rillaboom: 168-198 (84 – 99%) — guaranteed 2HKO after Grassy Terrain recovery
36+ SpA Protosynthesis Flutter Mane Moonblast vs. 196 HP / 12 SpD Assault Vest Rillaboom: 90-106 (45 – 53%) — 0.4% chance to 2HKO after Grassy Terrain recovery
252 Atk Tera-Dark Urshifu-Single Strike Wicked Blow vs. 196 HP / 36 Def Rillaboom on a critical hit: 136-162 (68 – 81%) — guaranteed 2HKO after Grassy Terrain recovery
Yuji (Ogerpon-Wellspring) @ Wellspring Mask
Ability: Water Absorb
Level: 50
Tera Type: Water
EVs: 116 HP / 60 Atk / 124 Def / 20 SpD / 188 Spe
Adamant Nature
– Ivy Cudgel
– Horn Leech
– Follow Me
– Spiky Shield
This Ogerpon was brought to nearly every single set on the weekend. It is just such a versatile Pokémon and honestly is the Queen of role compression. Having such great damage support and typing in one slot is just insane. Its bulk allows it to live many common attacks such as an Urshifu’s Dark Tera Type-boosted Wicked Blow. Its Speed is its greatest attribute: 188 Speed EVs outspeeds Modest Chi-Yu, Modest Incarnate Forme Landorus, Timid Glimmora, and probably more. A Jolly Nature could also be used if you wanted to outspeed the Timid variants of these Pokémon.
60+ Atk Ogerpon-Wellspring Horn Leech (1.2x Mask Boost) vs. 4 HP / 0 Def Urshifu-Rapid Strike in Grassy Terrain: 180-212 (102.2 – 120.4%) — guaranteed OHKO
60+ Atk Ogerpon-Wellspring Ivy Cudgel (1.2x Mask Boost) vs. 20 HP / 36 Def Glimmora: 192-228 (119.2 – 141.6%) — guaranteed OHKO
60+ Atk Ogerpon-Wellspring Ivy Cudgel (1.2x Mask Boost) vs. 4 HP / 0 Def Chi-Yu: 218-260 (166.4 – 198.4%) — guaranteed OHKO
60+ Atk Ogerpon-Wellspring Ivy Cudgel (1.2x Mask Boost) vs. 4 HP / 4 Def Landorus: 200-236 (121.2 – 143%) — guaranteed OHKO
-1 60+ Atk Tera-Water Ogerpon-Wellspring Ivy Cudgel (1.2x Mask Boost) vs. 236 HP / 20 Def Incineroar: 176-208 (88 – 104%) — 25% chance to OHKO
252+ Atk Tera-Dark Urshifu-Single Strike Wicked Blow vs. 116 HP / 124 Def Tera-Water Ogerpon-Wellspring on a critical hit: 144-170 (84.7 – 100%) — 6.3% chance to OHKO
252+ SpA Life Orb Ursaluna-Bloodmoon Blood Moon vs. +1 116 HP / 20 SpD Tera-Water Ogerpon-Wellspring: 118-140 (69.4 – 82.3%) — guaranteed 2HKO
252 Atk Mold Breaker Ogerpon-Hearthflame Wood Hammer (1.2x Mask Boost) vs. 116 HP / 124 Def Ogerpon-Wellspring: 117-138 (68.8 – 81.1%) — guaranteed 2HKO
124+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 116 HP / 20 SpD Ogerpon-Wellspring: 153-180 (90 – 105.8%) — 37.5% chance to OHKO
124+ SpA Protosynthesis Tera-Electric Raging Bolt Thunderbolt vs. 116 HP / 20 SpD Ogerpon-Wellspring: 142-168 (83.5 – 98.8%) — guaranteed 2HKO
littlefoot (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Electric
EVs: 196 HP / 68 Def / 124 SpA / 84 SpD / 36 Spe
Modest Nature
IVs: 20 Atk
– Thunderbolt
– Thunderclap
– Draco Meteor
– Protect
As I said before, I wanted to use Raging Bolt ever since it was announced. I was just fortunate enough for this Pokémon to be truly viable and a threat in the current format. It has very solid bulk and a higher Special Attack stat than Flutter Mane. 124+ Special Attack EVs after Booster Energy consumption gives Raging Bolt a stat value of 247, which can 2HKO almost every non-resisted Pokémon with a Thunderbolt. Being able to get this amount of damage off makes the Pokémon that got hit vulnerable to a follow-up priority attack such as Sucker Punch, Grassy Glide, or Extreme Speed. A Draco Meteor can also OHKO many more fragile Pokémon and was almost a matchup solver in itself, as it could just take anything off the field that the rest of the team was unable to deal with. Not to mention an Electric Tera Type-boosted Thunderclap being extremely threatening.
124+ SpA Protosynthesis Tera-Electric Raging Bolt Thunderbolt vs. 220 HP / 4 SpD Flutter Mane: 108-128 (68.3 – 81%) — guaranteed 2HKO
124+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 0 HP / 4 SpD Ogerpon-Hearthflame: 154-183 (99.3 – 118%) — 93.8% chance to OHKO
124+ SpA Protosynthesis Raging Bolt Thunderclap vs. 4 HP / 0 SpD Urshifu-Rapid Strike: 246-290 (139.7 – 164.7%) — guaranteed OHKO
252 Atk Sword of Ruin Chien-Pao Icicle Crash vs. 196 HP / 68 Def Raging Bolt: 186-218 (82.6 – 96.8%) — guaranteed 2HKO
252+ SpA Choice Specs Flutter Mane Dazzling Gleam vs. 196 HP / 84 SpD Raging Bolt: 174-206 (77.3 – 91.5%) — guaranteed 2HKO
252+ SpA Choice Specs Flutter Mane Moonblast vs. 196 HP / 84 SpD Tera-Electric Raging Bolt: 136-162 (60.4 – 72%) — guaranteed 2HKO
Charles (Gholdengo) @ Iron Plate
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 252 HP / 68 Def / 84 SpA / 4 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
– Make It Rain
– Shadow Ball
– Nasty Plot
– Protect
Lastly we have Gholdengo, which was the most useful member when my opponent didn’t have a matchup against it. It could just take away games even against common Pokémon that threatened it, such as Single Strike Style Urshifu, Incineroar and Flutter Mane due to the redirection from Wellspring Mask Ogerpon. Gholdengo was brought to teams with bulky Trick Room setters such as Farigiraf, Indeedee, and Porygon2. While its partners are using Fake Out or Follow Me to guarantee Trick Room going up, you can set up a free Nasty Plot and start dealing free damage next turn with redirection or Fake Out support.
+2 84+ SpA Iron Plate Gholdengo Make It Rain vs. 252 HP / 4 SpD Farigiraf: 240-283 (105.7 – 124.6%) — guaranteed OHKO
+2 84+ SpA Iron Plate Gholdengo Make It Rain vs. 252 HP / 4 SpD Indeedee-F: 174-205 (98.3 – 115.8%) — 87.5% chance to OHKO
+4 84+ SpA Iron Plate Gholdengo Make It Rain vs. 252 HP / 100 SpD Eviolite Porygon2: 171-202 (89 – 105.2%) — 37.5% chance to OHKO
+4 84+ SpA Gholdengo Shadow Ball vs. 252 HP / 60 SpD Registeel: 136-162 (72.7 – 86.6%) — guaranteed 2HKO after Leftovers recovery
44 Atk Incineroar Flare Blitz vs. 252 HP / 68 Def Gholdengo: 156-186 (80.4 – 95.8%) — guaranteed 2HKO
252 Atk Urshifu-Single Strike Wicked Blow vs. 252 HP / 68 Def Tera-Steel Gholdengo on a critical hit: 94-112 (48.4 – 57.7%) — 95.3% chance to 2HKO
252+ Atk Sword of Ruin Chien-Pao Sucker Punch vs. 252 HP / 68 Def Gholdengo: 162-192 (83.5 – 98.9%) — guaranteed 2HKO
How to use the team
The main teams I was preparing for this tournament were Wolfe Glick’s Charlotte team, which many people were running in the lead up (I didn’t end up playing against a single one); Glimmora + Tornadus Tailwind teams, Iron Crown psyspam teams, and Bloodmoon Ursaluna teams.
Click on the tabs to see some notes!
Lead +
Back
You need Raging Bolt to take care of Hearthflame Mask Ogerpon!
Lead 1 +
Back 1
Chien-Pao + Raging Bolt are both good into Tornadus and the back can deal good damage into the rest of the team.
Lead 2 +
Back 2
Rillaboom is able to Terastallize into Fire, sit in front of Flutter Mane + Chi-Yu and still deal damage. Raging Bolt lives a Choice Specs-boosted Dazzling Gleam, but not with Beads of Ruin.
Lead +
Back
If you can deal with Chi-Yu, Gholdengo walls Iron Crown and can deal damage to the rest. Rillaboom replaces the terrain.
Lead +
Back
You are able to set up Nasty Plot while Farigiraf is setting Trick Room, and then either Make It Rain or set up more Nasty Plots while Incineroar Parting Shots out or Ogerpon is sitting there.
Tournament run
Day 1
Click on the tabs to see some notes about my matches!
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R1 | LWW | ![]() Alister Sandover (スカーレット) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Seeing my Round 1 pairing against the #1 Australian player in 2023 was quite daunting, and I honestly don’t remember much of this set due to the nerves of the first round of the tournament. I remember in G2 my Entei crit a ~35% HP Roaring Moon with Extreme Speed, which I believe mattered, and then brought it back in G3.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R2 | WW | ![]() Jason Emmanuelle (Jay) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Jason was a very nice guy, however his team was not nice to me. Playing against “LilliKoal” + Iron Crown psyspam required different leads, so I had to make the correct prediction and lead correctly. I managed to have my Raging Bolt against Walking Wake in the endgame and, while stalling my Thunderclaps, I was very glad that Raging Bolt was the only Pokémon on my team I remembered to use PP Ups on.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R3 | WW | ![]() Brayden Bithio (Bray) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Brayden was someone I knew for running hard Trick Room teams, so when I saw the pairing I knew what to expect. Luckily my team has many tools against it, like Water-Tera Type Wellspring Mask Ogerpon, Entei, Fire-Tera Type Rillaboom who can replace terrain, and Raging Bolt to resist Eruption. However, the key piece to this game was Gholdengo. I was able to set up Nasty Plots and Make It Rain. Brayden was a super nice guy to talk to and I hope we get to play again!
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R4 | WW | ![]() Timothy Nurse (Comedier) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
At this point I was 3-0 and I knew the competition would start to get difficult; luckily for me I ran into a strong matchup for my team: Registeel. Registeel was unable to hit Gholdengo and I could freely set up multiple times.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R5 | LL | ![]() Nicholas Kan (Nick) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Nick is a familiar face from the Melbourne local scene and an extremely strong player. Even though I prepped to face this exact team, his play was just too strong and I lost 0-2 quite quickly.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R6 | LWL | ![]() Philippe Breig (252 accuracy) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Single Strike Style Urshifu is already a tough matchup for this team, but paired with the Power Band to halve its Speed, it was just sweeping in Trick Room. I also didn’t have an answer for a Choice Scarf Great Tusk apart from priority, however it would be blocked by Farigiraf’s Armor Tail.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R7 | WW | ![]() Ibtihal Mahmood (Diam) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Unfortunately I was paired into a friend that I had been talking to all tournament. I knew how to play into this type of FWG (i.e. Fire & Water & Grass) core of Incineroar, Rapid Strike Style Urshifu and Rillaboom. I made some strong reads in G2 to secure the win in Round 7.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R8 | WW | ![]() Jackson Bell (Sulu) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Normally Archaludon is a tougher matchup due to its Fairy Tera Type, but luckily for me this one was Stellar Tera Type which allowed me to attack it with Chien-Pao’s Sacred Sword. The other Pokémon on the team were able to be dealt with using a combination of Ogerpon, Entei and Raging Bolt.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R9 | WW | ![]() Matthew Robinson (tsumi88) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Going into Round 9, I was 6-2 with a solid resistance due to going up against Nick, however I still wanted to secure the 7-2 and guarantee Day 2. Of course I was paired up against a good friend and common opponent at Melbourne locals. I also played Matthew in the final round of Brisbane and lost, so I was trying to return our record to even. Matthew’s team was susceptible to the many priority moves my team was running, so I used those to success. In the final turns of G2, his Tailwind had 1 turn remaining with his Landorus + Chi-Yu against my Ogerpon + Chien-Pao. Thinking I would double Protect, he clicked Substitute. However, I Terastallized Ogerpon to Water into a Heat Wave from Chi-Yu, it brought Chien-Pao to its Focus Sash and removed Landorus’ Substitute, allowing me to Ivy Cudgel Chi-Yu and then Icicle Crash Landorus in the final turn. Matthew is a very strong player and I know we will play again in the future!
Making Day 2 was something I never thought I would achieve, as I was aiming to go positive at 5-4 and get points to take home. It felt great and I didn’t have much pressure going into the next day of tournament play, but still wanted to try my best.
Day 2 Swiss rounds
Click on the tabs to see some notes about my matches!
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R10 | LWW | ![]() Andy Brophy (Andy) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Another friend from the local scene here! I know I didn’t have the strongest matchup into this team, especially with the Hearthflame Mask Ogerpon threatening my Gholdengo. I lost G1 with the Gholdengo mode and decided to change it up for G2. Luckily I crit the Farigiraf with Draco Meteor, which I believe mattered, denying Trick Room and allowing me to win the game. However, in G3, Trick Room went up and I traded my Raging Bolt and Entei for just Ogerpon. In the final turn of Trick Room, it was my Chien-Pao + Wellspring Mask Ogerpon against Andy’s Ursaluna + Incineroar with an active Fake Out and Farigiraf in the back. My only play was to protect Chien-Pao and then try for the double with Ogerpon. I got it. I got the double Spiky Shield and ate the Fake Out and Blood Moon! Next turn it got worse, I flinched Ursaluna with Icicle Crash and eliminated Farigiraf with Ivy Cudgel. After a Protect from Chien-Pao and Ogerpon the following turn, I could take out Incineroar and Ursaluna, winning me the set. Andy is a lovely guy to talk to and it’s unfortunate the set ended this way.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R11 | WLL | ![]() Bryce Facey (Aery) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Once again a Melbourne local, I was unsure of this matchup as I don’t have much to hit Gouging Fire. I managed to win G1 with Gholdengo and Raging Bolt, however it was much more difficult in G2 and G3 and I lost the set.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R12 | LL | ![]() Ren Chengfu (小夫) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Getting a pair-up was unfortunate but winning it could solidly increase my chances at Top Cut. However, Chengfu’s play was incredibly strong and almost every one of my turns was predicted and had perfect counterplay, it was honestly impressive at how hard my plays were called. I lost pretty quickly.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R13 | LWW | ![]() Daniel Baguley (Dirty Dan) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Another Bloodmoon Ursaluna team, similar to what Andy was running. I expected the Ursaluna Trick Room mode for G1, but they did not come out. As I had brought my Gholdengo, I lost G1. In G2 I changed it up and managed to win due to flinching his Single Strike Style Urshifu with an Icicle Crash, and then I predicted a switch up into the Trick Room mode G3 and I got it correct, winning the set.
Round | Result | Opponent | Opponent’s team | List |
---|---|---|---|---|
R14 | WLW | ![]() Scott Sellers (Scott) | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Going into Round 14 I was 9-4, meaning there would only be a small chance of bubbling into Top 16 at 9-5, so I wanted to win. Unfortunately it was up against Scott aka Scootezy, another familiar face from locals and someone who I had been talking to during the tournament. Scott’s team was similar to Matthew’s from Round 9, I once again was using the plethora of priority moves on my team and got a burn on his Single Strike Style Urshifu in G3, along with my Raging Bolt eating all of his team’s attacks; I was able to secure Round 14 and finish 11th place at 10-4.
Conclusion
Overall I was extremely happy with my performance over the weekend and being able to stand up to very strong players. This felt like a great achievement for me as I have not placed this well at a Regional before. I was also proud of being the highest performing Gholdengo player in the tournament, and the only Entei in Day 2 at all.
I want to give a few shoutouts, firstly to the Melbourne local scene as Premier Challenges and Midseason Showdowns with the best players in the region helps so much for practice. Also to my cousin Andy, who plays in the Senior Division, who pushes me to become a better player as he comes along with me to every event. And finally my girlfriend who picked the nicknames for my Pokémon. I will be at EUIC and hopefully Hawaii in August!
Thank you all for reading. It means a lot! 🙂
