Hi! I’m Jayden Gan, known online as Teriso or Teriso179! I have been playing VGC since 2022 but have been playing singles since 2018 and learning about it from YouTube. VGC I ended up finding later, making VGC Series 12 in 2022 my first-ever VGC format. I’m still new to official VGC though, having played only one event prior, the Singapore Premier Ball League, since I’m still only 16 years old, and I went 3-3 with a very basic team that I built myself.
Table of Contents
Teambuilding process
Regulation Set I was a format that, I thought, had a lot of potential at teambuilding with niche Pokémon, like Basculegion, Sandy Shocks, Espathra, anything. My first team idea was before the first Regional even happened, and I wanted to try Gholdengo with Wide Guard support as a counter to Shadow Rider Calyrex + Zamazenta.
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I had Wide Guard Araquanid of all things alongside Wide Guard Zamazenta, because Zamazenta never felt like it was enough and the only other apparent real option was Smeargle, which I hate. However, the team ended up being more of a normal Shadow Rider Calyrex + Zamazenta of my own rather than a Gholdengo team. I did use it to win a local event, though! If you’re curious this was the initial team, to which I later added a basic Focus Sash Shadow Rider Calyrex over the funny Eternatus.
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After realizing Gholdengo was not good I tried using Brute Bonnet, one of my favourite Paradox Pokémon, but I did not like Galarian Weezing’s playstyle and the Koraidon + Lunala + Ursaluna teams felt tricky to pilot at the time due to the limited turns of Sun and Trick Room that fuel these teams fully, even though I think I could use them better nowadays; so I used a barebones team that didn’t have any real strategy and was just “good pokemon hit hard” with a Brute Bonnet. The team felt off though, Brute Bonnet and the Restricted Pokémon were the only Pokémon that felt good to use.
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At the moment I wanted to change the team, but I decided to wait till the Portland Regional, and there something interesting happened: Basculegion took the win, one of the Pokémon I felt could shine in this format. I was now proven that it had what it takes, so this was my excuse to make a new team.
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Obviously I need to have Basculegion first, but then an issue arises. The only real Rain setter in the format right now is Kyogre, which is inconsistent due to none of its STAB moves being reliable: Water Spout is blocked by Wide Guard and needs high HP to be effective, Hydro Pump misses, and Origin Pulse misses and is blocked by Wide Guard, and I try to avoid inaccurate moves as much as I can. However, I decided that Kyogre just had to be a catalyst for Basculegion to do what I need it to do, but decided to work on the set later.
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I added Rillaboom next, a Pokémon I had experience with that shores up my Miraidon match-up, and I use the same set I had been using all season. Then I added Iron Jugulis as my Tailwind setter, as it has the best match-up into Shadow Rider Calyrex and Lunala, two Pokémon I appreciate help against, and I made it very bulky to help with those two.
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Now I needed my second Restricted Pokémon and, for the moment, I thought of Shadow Rider Calyrex, since I knew how to use it. I tried the same Focus Sash set that was trending at the time, but it didn’t work, so I changed it to Ice Rider Calyrex. And for the last Pokémon I decided I need it to do 3 things:
- Help against Ursaluna
- Help against Zamazenta
- Help against both Calyrex forms a little bit
Somehow the Pokémon I landed on was… Araquanid, a Pokémon I used on my first Regulation Set I team. I slapped on the same set and decided to try the team out…
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…but then I realise I haven’t even prepared 3 of my Pokémon’s spreads yet. Oops!
First I worked on Calyrex. I trained it to survive a +1 Astral Barrage from standard Focus Sash Shadow Rider Calyrex and make it as slow as possible, ending up with this set. I tried to make a Calm Mind Kyogre work, but sadly the calcs felt really bad. Nevertheless, I still stuck to a bulkier set that survives a Wild Charge from max Attack Adamant Iron Hands, which was very strange, then made it a bit faster in Tailwind than Shadow Rider Calyrex and Pokémon that were trying to barely speed-creep Calyrex themselves, resulting in this set. Finally it was Basculegion’s time, and I tried Choice Band as I liked the idea of Flip Turn to break Lunala’s Shadow Shield. It was however really bad, so I changed it to a Life Orb set similar to the one on Gavin Michael’s Portland team.
Version 1 of the team
Get the team’s paste here!
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252+ SpA Choice Specs Hadron Engine Miraidon Draco Meteor vs. 252 HP / 156 SpD Assault Vest Rillaboom: 183-216 (88.4 – 104.3%) — 31.3% chance to OHKO
252+ SpA Choice Specs Hadron Engine Miraidon Dazzling Gleam vs. 252 HP / 156 SpD Assault Vest Rillaboom: 56-67 (27 – 32.3%) — guaranteed 4HKO
252 SpA Life Orb Calyrex-Shadow Astral Barrage vs. 252 HP / 156 SpD Assault Vest Rillaboom: 87-103 (42 – 49.7%) — guaranteed 3HKO after Grassy Terrain recovery
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The 92 EVs in Speed are for Modest Choice Scarf Landorus.
252 SpA Calyrex-Shadow Astral Barrage vs. 188 HP / 148 SpD Iron Jugulis: 46-54 (23.8 – 27.9%) — 91.9% chance to 4HKO
180+ SpA Tera Fairy Lunala Moonblast vs. 188 HP / 148 SpD Iron Jugulis: 180-212 (93.2 – 109.8%) — 56.3% chance to OHKO
252+ SpA Protosynthesis Raging Bolt Thunderclap vs. 188 HP / 148 SpD Iron Jugulis: 180-212 (93.2 – 109.8%) — 56.3% chance to OHKO
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-1 108 Atk Water Bubble Araquanid Liquidation vs. 252 HP / 68+ Def Incineroar: 102-122 (50.4 – 60.3%) — guaranteed 2HKO
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252+ Atk Iron Hands Wild Charge vs. 236 HP / 116 Def Kyogre: 170-204 (82.9 – 99.5%) — guaranteed 2HKO
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The Speed is for Choice Scarf Landorus and Chi-Yu with Swift Swim active.
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76+ Atk Rillaboom Grassy Glide vs. 76 HP / 4 Def Basculegion in Grassy Terrain: 162-192 (79 – 93.6%) — guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Rillaboom Grassy Glide vs. 76 HP / 4 Def Basculegion in Grassy Terrain: 186-218 (90.7 – 106.3%) — 37.5% chance to OHKO
196+ Atk Orichalcum Pulse Tera Fire Koraidon Flare Blitz vs. 76 HP / 4 Def Basculegion in Sun: 156-184 (76 – 89.7%) — guaranteed 2HKO
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Teambuilding process - Part 2
This was the team for a few weeks, and it was doing beautifully. This was one of my best teams in all of VGC as I had never really made it past 1400 before (though I don’t ladder very often), until now. I wanted to take the Master Ball League seriously, so I played for hours every day whenever I had the chance, managing to take 3 accounts to 1500+, though I didn’t stay there because one matchup I kept facing felt unbeatable. There were a few random Pokémon that completely destroyed me, such as Archaludon, but they weren’t worth prepping for. Zacian was very difficult, but I also won against most Zacian teams I played against. It was the combination of Miraidon + Zamazenta + Chien-Pao as Rillaboom was awful into Zamazenta and Chien-Pao while healing the former up with Grassy Terrain, Basculegion was dead to a Sucker Punch, and these teams even have Choice Scarf Miraidon sometimes: Kyogre was bad against everything here. I tried to improve the matchup by changing my Ice Rider Calyrex’s Tera Type to Fairy, but I still could not beat any that I played against.
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My solution was to ask for help. It was someone I knew from draft leagues who did very well on ladder in past years despite not going to any events, known online as Trace. He suggested a few Pokémon changes: removing Rillaboom or Araquanid, as he felt I did not need help against Ursaluna; also, Iron Hands was a much better solution to Miraidon, especially alongside Zamazenta. After talking with him, I tried to fit in Iron Hands, Incarnate Forme Landorus or Grimmsnarl. Grimmsnarl was on Gavin Michaels‘s team but I did not like it. The other two sounded strong, though. I made a team with Iron Hands and Amoonguss, and made a separate one keeping Rillaboom but removing Araquanid for a Choice Scarf Landorus. The Landorus team felt terrible, sadly, but the Iron Hands and Amoonguss team felt unbeatable at times. I had copied an EV spread off of Pikalytics for the Iron Hands set, and I trained Amoonguss with this set to have a very high chance of surviving Ice Rider Calyrex’s Glacial Lance and always surviving a non-Choice Specs Miraidon’s Draco Meteor.
252+ SpA Hadron Engine Miraidon Draco Meteor vs. 236 HP / 68 SpD Amoonguss: 184-217 (84 – 99%) — guaranteed 2HKO
252+ Atk Calyrex-Ice Glacial Lance vs. 236 HP / 204+ Def Amoonguss: 188-224 (85.8 – 102.2%) — 12.5% chance to OHKO
These were not the only changes I made, however. After extensive testing I changed a few things and considered a few others.
Firstly I changed Iron Jugulis’s Hurricane to Air Slash as, despite being a Rain team, I needed consistency against my old friend Brute Bonnet, a big threat to Basculegion and Kyogre, and to make sure Air Slash did enough damage I gave Iron Jugulis 76 Special Attack EVs I took from Special Defense.
76 SpA Iron Jugulis Air Slash vs. 28 HP / 28 SpD Koraidon: 104-126 (58.1 – 70.3%) — guaranteed 2HKO
76 SpA Iron Jugulis Air Slash vs. 0 HP / 0 SpD Urshifu-Rapid-Strike: 162-192 (92.5 – 109.7%) — 50% chance to OHKO
76 SpA Iron Jugulis Air Slash vs. 252 HP / 0 SpD Brute Bonnet: 110-132 (50.4 – 60.5%) — guaranteed 2HKO
76 SpA Iron Jugulis Air Slash vs. 236 HP / 36 SpD Amoonguss: 122-146 (55.7 – 66.6%) — guaranteed 2HKO
To go further into this idea, I made Calyrex faster than Brute Bonnet, as 0 Speed IVs felt terrible but, more importantly, I didn’t even have one in game! I also left just 12 Defense EVs and moved the rest of the into Attack (but I cannot remember why, other than that it felt good to be slightly stronger; Calyrex, despite being so bulky, still solos teams in Trick Room sometimes).
The final EV spread change was Kyogre, as being slow was costing me sometimes, so I made it faster than Modest Choice Scarf Landorus and Chi-Yu in Tailwind. I reduced the Defense on Kyogre but sadly I do not remember what it was for, and finally I trained it to live a +2 Life Orb Calyrex’s Astral Barrage 6.3% of the time, which at the time I was willing to risk but now might want to change. The last change is the item, as despite Mystic Water being good, I was inspired by a Pelipper on the ladder running the Ability Shield. It made sense, they had Rillaboom, Pelipper, Rapid Strike Style Urshifu, Booster Energy Raging Bolt… Pokémon who want their abilities, and Galarian Weezing was a common Pokémon, so they ran Ability Shield. I decided to try it myself, but before I locked it in I very heavily tested to make sure it actually worked, this being such a weird item choice… and it worked beautifully!
+2 252 SpA Life Orb Calyrex-Shadow Astral Barrage vs. 252 HP / 28 SpD Kyogre: 175-207 (84.5 – 100%) — 6.3% chance to OHKO
The Team
Time to go over the team I landed on for the Singapore Master Ball League! Click on their names to see the sets in detail.
Get the team’s paste here!
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Osiris the Basculegion, named after the Egyptian God of the afterlife and resurrection and Lord of the Underworld. This beast of a Pokémon is here to deal as much damage as possible. I am using this over Rapid Strike Style Urshifu as:
- I am faster than non-Choice Scarf Miraidon without needing my own Choice Scarf
- I am immune to Fake Out
- I match up much better into enemy Rapid Strike Style Urshifu
The Life Orb makes sense on Basculegion to get as much damage as possible while allowing me to play safer when I need to, or to Aqua Jet a Miraidon that was left at 15% after taking Iron Hands’s Low Kick or something similar. I refused to painfully hunt a shiny Basculegion, so I sticked with my in-game one which is not shiny.
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Maelstrom 9 the Kyogre, named after the enormous Maelstrom in the fangame Pokémon Insurgence, which was my first-ever Pokémon-like game. I am much bulkier than most Kyogre as this helps against Koraidon and Ice Rider Calyrex, and even Miraidon having access to the Grass Tera Type. Being slower also means enemy Kyogre have no idea what my speed is even if they outspeed, and I can assume that they are faster than me. If they are slower, that is information for game 2. I chose Ice Beam over the more popular Thunder and Hydro Pump, because often times against Miraidon the chip damage from Ice Beam allows Basculegion to KO it later in the game, and it is also just good into Amoonguss and Brute Bonnet. Hydro Pump’s inconsistency feels bad and I rarely need Thunder for what it hits, especially now that I have Iron Hands.
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Ibuki Mioda the Iron Jugulis, named after my sister’s (and technically my) favourite Danganronpa character, who frankly looks like an Iron Jugulis gijinka. Snarl is incredible for more than just the Ghost-type Restricted Pokémon, as, after NAIC, the Terapagos team piloted by Francesco Pio Pero was picking up steam on the ladder and was very difficult for me to defeat, but I found this is the one situation where I can bring Iron Jugulis into a Miraidon team, and that makes everything much easier. This is why I practice! Taunt took a while to settle on as I was changing it to Protect and Rain Dance, but I decided Taunt was best to face Trick Room, Amoonguss, Brute Bonnet and Wide Guard Zamazenta most notably. If anything I’m rarely using Tailwind on this set, and it is Ghost Tera Type for Fake Out and Zamazenta’s Body Press, which is important as this Pokémon is supposed to help against Shadow Rider Calyrex and Zamazenta teams.
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Morga the Amoonguss, named after frankly nothing specific, and is female as the one I received from someone is female and shiny with 0 Speed IVs! There is absolutely nothing interesting regarding my set, but using Amoonguss has allowed me to enable Basculegion to the fullest, and occasionally I have battles where I Spore all 4 opposing Pokémon thanks to Ice Rider Calyrex being bulky enough to Trick Room so easily. Speaking of which…
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Chancellor the Calyrex, named after Chancellor Neighsay from My Little Pony: Friendship is Magic. I am serious! Anyways, it is extremely bulky and this is extremely useful against Miraidon and Shadow Rider Calyrex, and frankly any other special-attacking Restricted. For a time, the Fairy Tera Type felt bad due to Zamazenta beginning to run Behemoth Bash more, but then Heavy Slam made somewhat of a resurgence so I stuck to it, and, besides, Water Tera Type felt bad into Miraidon. The 44 Speed EVs have been incredible as people don’t expect my Calyrex to be faster than them oftentimes.
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Mick Foley the Iron Hands, named after the pro wrestler himself. The Water Tera Type helps against Kyogre, Rapid Strike Style Urshifu, Chien-Pao, Koraidon, Chi-Yu, Incarnate Forme Landorus, Ursaluna and Ice Rider Calyrex: I don’t even consider any other Tera Type on this Pokémon. Nothing special about the set once again, but this Pokémon alongside Ice Rider Calyrex has absolutely destroyed some people’s teams and just feels like such a good Pokémon.
How to use the team
I will now discuss a few matchups and how I handle them.
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These battles can be tricky thanks to Incineroar slowing down my primary Pokémon, here being Calyrex and Iron Hands, which forces me to bring Kyogre. What I do is I lead Kyogre + Iron Hands, usually into Miraidon + Incineroar… though if I feel a premonition or something I lead Calyrex + Iron Hands like I do against most Miraidon teams. I Fake Out the Miraidon + Terastallize Kyogre and Water Spout to trade Fake Outs or get a lead (if they Fake Out Iron Hands). I may also go all in on the prediction, and protect Kyogre and attack with Iron Hands, which can go south if they Fake Out + Dazzling Gleam which they sometimes do. From there, I aim to get as much damage with Kyogre as possible, switching around my Pokémon as I usually have good switch-ins, and eventually winning with Basculegion as their Ice Rider Calyrex comes out late into the battle. If the lead is different, my plan stays generally the same, Fake Out + Water Spout. Amoonguss rarely comes against me, and if it does I try to make Ice Rider Calyrex get as much work done as possible, though Incineroar makes it difficult.
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I aim to use Amoonguss as much as possible, although if the Incineroar has Taunt with Safety Goggles, or if it is the Hearthflame Mask Ogerpon variant such as on Marco Silva’s NAIC team, I tend to leave it behind. My lead is either Calyrex + Iron Hands or Calyrex + Amoonguss, although if they lead Incineroar in game 1 I might pivot to Kyogre for game 2, a Pokémon that does not always even come to battle. Here all 6 Pokémon are viable in the matchup, with Iron Jugulis being the one I deem most important of all Pokémon. It really comes down to the sets and team structure, as variants without Amoonguss struggle to handle Basculegion, and more offensive Raging Bolt teams struggle against Kyogre + Amoonguss even with a Rillaboom. Iron Jugulis’s Taunt becomes very useful as well because of Wide Guard. The matchup can be tricky as it took me experience to beat it: on ladder, I went 1-4 against players using Marco’s team after Day 1 of NAIC, but eventually I was able to get better against it and feel comfortable in the matchup.
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I deem this my most difficult matchup. Amoonguss in the back for me is very important and my lead is usually Iron Hands + Calyrex, sometimes Iron Hands + Amoonguss or even Calyrex + Amoonguss. I have to use Fake Out to make progress turn 1 with either Trick Room or Spore as well as making good predictions, such as Sporing a switching-out Amoonguss, using Glacial Lance predicting their Amoonguss to come in, or switching my Amoonguss into Urshifu’s moves. Oftentimes I take very heavy damage early and have to convert the progress I make into a victory with Basculegion, as that is my only way of realistically KO’ing Zacian.
Advantageous matchups
These are the main matchups I wanted to go over. I feel good against basically every other matchup, here’s some I find particularly advantageous:
Main threats
The main threats to the team are:
Wellspring Mask Ogerpon
Crowned Sword Zacian
Glimmora
Raging Bolt
Rapid Strike Style Urshifu
Click on the tabs to see some notes!
- Your lead duo takes guaranteed KOs
- Your Kingambit and Magmar in the back are really strong
Singapore Master Ball League
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Swiss rounds
| Round | Result | Opponent | Opponent’s team | List |
|---|---|---|---|---|
| R1 | LL | ![]() Rayne Tay (Myosotis) |
My round 1 opponent was Rayne Tay, and they had a team I felt extremely confident against. It was Federico Camporesi‘s NAIC winning team except Tornadus over Whimsicott, which was even better as this meant that Basculegion was insanely powerful.
Game 1
- Me:




- Opp:




I led with Iron Hands + Calyrex, my default lead against Incineroar + Miraidon. I protected + attacked but he used Fake Out into Iron Hands + Electro Drift into my Protect. Next turn, he Terastallized + used Electro Drift again, as I survived but fainted to U-turn from his Assault Vest Incineroar, bringing in Lunala as my Intimidated Low Kick does nearly nothing. I sent in Basculegion, Terastallized it and KO’d Incineroar, as he set up Trick Room and went into Ursaluna: I fell for the trap he set. I lost to Ursaluna under Trick Room.
Game 2
- Me:




- Opp:




I tried a Kyogre + Iron Hands lead to pressure him and I did the play that I said I liked to do a lot against this: Terastallizing Kyogre and Water Spout + Fake Out Miraidon. What ended up happening is we traded Fake Outs, me faking out Miraidon and him faking out Kyogre. Turn 2 he unexpectedly used Dazzling Gleam without Terastallizing with Miraidon + U-turn with Incineroar on my Kyogre before I could attack, indicating that it was likely max Speed, so my Origin Pulse landed into a switched-in Lunala and Miraidon, + Iron Hands’s Low Kick brought Miraidon down very low in HP. However, both my Pokémon were in range of Fairy Tera Type-boosted Dazzling Gleam, so I had to sacrifice Kyogre and Iron Hands to get my final two Pokémon in safely, Basculegion and Calyrex. I tried to attack Miraidon and ignore Lunala, predicting a Wide Guard (which in hindsight I realise it was never going to go for), so the turn played out as Incineroar swapped in to Last Respects and Lunala KO’d Basculegion. Calyrex could not win the 1v4 as it went down to a Knock Off + Moongeist Beam.
At this point I just assumed I was going to lose, but continued playing for fun.
| Round | Result | Opponent | Opponent’s team | List |
|---|---|---|---|---|
| R2 | WLTW | ![]() Eugene Tan | N/A |
My next opponent was Eugene Tan, a name I recognise very well. He has been playing since 2015 as I remember his Mega Lopunny team, though when I asked apparently he has been playing since even 2011. His team was extremely difficult as I normally use Iron Jugulis to reduce progress on Terapagos teams, but the Ice Rider Calyrex means I am never safe to. Iron Hands gets both weakened by Intimidate and redirected by Amoonguss, and Kyogre is just outright bad here.
Game 1
- Me:




- Opp:




I led with Amoonguss + Kyogre, expecting him not to lead Rillaboom, and brought Calyrex and Iron Jugulis in the back; Basculegion had too many issues in this matchup so I left it behind. He ended up leading with his Urshifu + Calyrex (though he later informed me that this was unintentional and his game timed out). However, at the time it felt really bad for me as Amoonguss was now cornered, I was forced to Terastallize into a Water type turn 1, making me weak to Tera Starstorm from Terastallized Terapagos later. I used Spore on his Calyrex, not clicking Rage Powder, and Kyogre took a huge Close Combat, doing about 55% to it; my Water Spout thus didn’t do much, but I survived Glacial Lance and put Calyrex to sleep… though I really wish it was Urshifu. I let Kyogre go down to get that Spore off, putting me down 3v4 with little damage dealt but both opposing Pokémon asleep, allowing me to bring in Calyrex to Leech Seed his Calyrex, doubling it with Spore as well in case it woke up. This time it woke up and used High Horsepower on Amoonguss, as Urshifu stayed asleep for 2 turns, letting me set up Trick Room as Amoonguss uses Spore on the still asleep Calyrex. Oops.
This time I don’t Spore, it’s too predictable. I used Pollen Puff + Glacial Lance to KO the -2 Urshifu and it worked before the bear could wake up and do massive damage, as my Amoonguss survived the Glacial Lance. However, my Trick Room set up their own Amoonguss. I tried to Spore Calyrex before one of my Pokémon fell asleep, but they switched to Rillaboom and used Spore on my Calyrex, leaving me with a Water-type Amoonguss + a sleeping Calyrex against his Rillaboom + Amoonguss. However, he couldn’t do much damage to my Pokémon, so I just tried to stay alive, protecting Amoonguss on Grassy Glide as their Amoonguss did minimal damage to my Calyrex and the combination of Leftovers and Grassy Terrain healed me a lot. Now I revealed Iron Jugulis, who came in to a Wood Hammer (which made a lot of sense as his Amoonguss continued Pollen Puffing). My Calyrex stayed asleep for all 3 turns but it was still very healthy, and the Trick Room I set finally ends. His Amoonguss has Dark Tera Type, so instead of predicting Rillaboom to Terastallize into Fire, I used Taunt on his Amoonguss. My move choice payed off and, although Rillaboom used U-turn into Calyrex, I could use Glacial Lance and KO his Calyrex. From here, he cannot defeat my Flying and Ice types with just Rillaboom and Amoonguss.
Game 2
- Me:




- Opp:




I predicted Incineroar in his team, but for some reason I dropped Kyogre and brought Basculegion instead, realizing how dangerous Urshifu was and deciding I didn’t need Rain against Terapagos. I led with Amoonguss + Calyrex as he led with Urshifu + Terapagos. He used U-turn on my Calyrex + Protect, getting in the Incineroar I expected, but I Pollen Puff back while Leech Seed hit the Protect. I switched Calyrex into Iron Jugulis, but Incineroar used Fake Out to prevent my Spore as Terapagos got off a Calm Mind. Next turn I used Taunt on Incineroar to prevent Parting Shot, but Knock Off came out to leave Amoonguss at 55% HP as I used Spore on his Terapagos’s Protect. I switched Amoonguss to Basculegion and took a Tera Starstorm, but he made an excellent play and used Knock Off again; I survived because of Iron Jugulis’s Snarl. I used Air Slash on Incineroar, sure that he would switch to one of his Grass types or Urshifu on Wave Crash, and I caught Rillaboom with it + Wave Crash just in case of a stay in; Rillaboom was down at 35% HP and even survived recoil as Terapagos used a second Calm Mind. I wanted to switch Basculegion to Amoonguss, but Fake Out into Iron Jugulis was possible, so I sacrificed Basculegion to Grassy Glide and used Snarl as he used Calm Mind for a third time, and I brought Calyrex in. Rillaboom switched into Incineroar as I used Air Slash to try and KO it, and Terapagos finally attacks, doing 40%; I finally got a Leech Seed on it too. Expecting Fake Out, I switched Iron Jugulis into Amoonguss, but took a Flare Blitz + Tera Starstorm and went down as Calyrex set Trick Room for a mushroom that just fainted. From here, I lost as Calyrex was Intimidated and Iron Jugulis could not keep Terapagos at bay for long enough.
Game 3
- Me:




- Opp:




Those sets took a very long time and my mental was cracking at the moment under so much pressure to continue onwards. I dropped Basculegion for Iron Hands, another new change, this time meant to handle Terapagos better. I just did not think Kyogre could do much here, and after seeing his leads in the previous games, I went with Iron Jugulis + Calyrex, a lead I used to do a lot against these types of teams, as he led Urshifu + Terapagos again. Afraid of Water Tera Type-boosted Surging Strikes, I switched in Amoonguss but he used U-turn to get Incineroar in freely while I set Trick Room and Terapagos used Calm Mind, not protecting my potential Leech Seed. I doubled the Terapagos with Spore + Leech Seed but failed as Incineroar used Flare Blitz on Amoonguss and dealt huge damage, putting me so far behind; I had to make use of Trick Room. Unfortunately I misclicked, using Leech Seed on Terapagos as it switched to Rillaboom. I successfully switched Amoonguss for Iron Hands however, revealing my adjustment, as Incineroar used Knock Off to remove my crucial Assault Vest. I switched back into Amoonguss on Fake Out as Glacial Lance did 75% to Rillaboom after the Intimidate, but I take a Knock Off in return. I used Spore on Rillaboom in case Eugene tried to save it from Glacial Lance, but he didn’t, letting me get the KO as Calyrex went down to Flare Blitz, but I was OK with that, as Trick Room ended. Iron Hands and Terapagos hit the field. I used Fake Out on Incineroar and Spore on the protect, a dud turn, and next turn I switched Amoonguss into Iron Jugulis as Incineroar used Parting Shot, which I knew was coming. I used Wild Charge, dealing about 80% to Urshifu, as Terapagos used Calm Mind. The path forward is arduous but winnable, but suddenly… a disconnection happens.
Game 4
- Me:




- Opp:




The judges decided to put us into a sudden death, my first-ever sudden death in VGC: whoever loses a Pokémon first wins, but if we both lose one on the same turn we have to keep playing. Because of this, I led Kyogre + Amoonguss to try and blast everything apart with Basculegion and Calyrex in the back. Our sets had taken so long that everyone else was watching us now and the pressure was on to win, and I saw he led with the same Urshifu + Terapagos. Terapagos protected (which I expected) and Urshifu used U-turn into Rillaboom, as I used Rage Powder + Water Spout for alright damage. To remove my Rain, he Terastallized, reducing my Kyogre’s damage output, but I expected this; he used Fake Out on Amoonguss and I got an Ice Beam off on Rillaboom, taking a Tera Starstorm on both Pokémon, but both still in the green. I regenerated some HP on Amoonguss and went into Basculegion, predicting the Terapagos to protect, as he switched Rillaboom into Urshifu, but my Water Spout didn’t do much to Urshifu without the Rain. However, I saw a guaranteed win as the damage is enough for Basculegion. I protected and switched Kyogre into my supertank Amoonguss to take a Close Combat + Tera Starstorm, surviving with both my Pokémon, switching back into Kyogre and KO’ing Urshifu with Wave Crash. Both Pokémon survived the Tera Starstorm and thus I won my first and hopefully last ever sudden death. My nerves were calmed having beaten a veteran player!
| Round | Result | Opponent | Opponent’s team | List |
|---|---|---|---|---|
| R3 | LWW | ![]() Kristen Goh | N/A |
Round 3 is against Kristen Goh and the match-up is mostly comfortable. Miraidon, Volcarona, Grimmsnarl, Ice Rider Calyrex and Iron Hands are nothing new. The issue is the Annihilape, as it can Final Gambit if I lead with Iron Hands and a Restricted and I can’t stop it from doing so.
Game 1
- Me:




- Opp:




I chose to lead it anyways, intending to try Fake Out and maybe making aggressive Basculegion plays. I saw Miraidon + Iron Hands, so I used Fake Out on her Miraidon + Leech Seed that same slot, predicting a Volt Switch to Calyrex: their Iron Hands used Fake Out on mine, making me confident that she had Speed EVs on it, as the Volt Switch came out and the Leech Seed targeted Grimmsnarl, not Calyrex… but I unfortunately missed. I switched to Basculegion in fear of a Low Kick and Terastallized Calyrex, also in fear of a Low Kick. They used Reflect but my Terastallization saves Calyrex from fainting to Low Kick, and I used Leech Seed on Iron Hands, letting me heal up very fast. I switched Basculegion back into Iron Hands + used Protect with Calyrex, predicting Wild Charge + Thunder Wave, and I was right: Iron Hands came in on the Thunder Wave and the Protect blocked Wild Charge, and now Fake Out was active. She was tired of healing my Calyrex and switched into her own Calyrex as I used Fake Out on it + finally Leech Seed on Grimmsnarl. I no longer resisted Glacial Lance, however, so I needed to be careful. I switched Iron Hands into Kyogre and she switched Grimmsnarl straight into her Iron Hands, as Glacial Lance did a lot and I used Leech Seed to try and sustain myself against her Calyrex. She switched Calyrex straight into Miraidon, which I expected, but Fake Out hit my Calyrex. However, without a Light Screen, I did massive damage with Water Spout. I decided to expose both Restricted Pokémon, expecting my Calyrex to go down as I claimed a KO regardless, and indeed it fainted to Electro Drift, while Water Spout KO’d Iron Hands. I sent in Iron Hands and she sent in Calyrex. Fake Out + Water Spout looked free, so instead I predicted Calyrex to Terastallize into a Water type and I used Wild Charge on it, but, while Miraidon switched into Grimmsnarl, Calyrex protected. I switched Iron Hands to Basculegion to take a Spirit Break + Glacial Lance combo as Light Screen went up, letting both Pokémon survive Water Spout, and I take a Glacial Lance. I made a hard read that Grimmsnarl would not use Thunder Wave but switch to Miraidon as Basculegion has Aqua Jet, so I switched Kyogre to Iron Hands and used Last Respects. Sadly, Calyrex protected and Thunder Wave came out, so the switch to Iron Hands + Aqua Jet would have been fine. I KO’d Grimmsnarl with Fake Out, took a Glacial Lance, lost Iron Hands and KO’d Calyrex, putting us in a 2v1. Miraidon could still Terastallize to Fairy to survive Ice Beam, being at about 40% HP after taking two Water Spouts, so I used Aqua Jet + Ice Beam. With Basculegion paralyzed, now I was only losing to Miraidon attacking Kyogre and Basculegion getting paralysed… and hilariously I got fully paralyzed twice. I lost.
Game 2
- Me:




- Opp:




I adjusted my lead to Iron Hands + Kyogre, intending to win with a late-game Calyrex instead. Kyogre Terastallized and her Iron Hands used Fake Out on my Iron Hands again as I took a Volt Switch; this was exactly what I wanted and Water Spout did huge damage to Iron Hands and the switched-in Grimmsnarl. Grimmsnarl chose to use Reflect, respecting my physical attackers in the back instead of the Kyogre in front of it, and I KO’d it as Iron Hands KO’d my Kyogre with a Low Kick before I gave it a taste of its own medicine and used Low Kick back, putting me 3v2 in the lead. We both sent in our Calyrex, with my Iron Hands + Calyrex against her Miraidon + Calyrex. Miraidon did 80% with Choice Specs-boosted Electro Drift to my Calyrex and her Glacial Lance didn’t finish it off, as I used Leech Seed on her Calyrex + Low Kick on Miraidon, doing 45%. I protected next turn to defend myself against Electro Drift + nearly KO’d Miraidon with a second Low Kick, as her Calyrex attacked into my Protect. With Iron Hands so low, I switched to Basculegion to save it and Miraidon KO’d my Calyrex, with Trick Room going up. I now see a guaranteed win. I used Aqua Jet on Miraidon + Fake Out on Calyrex, but because my switching let Iron Hands be in Calyrex’s position, it was healing from the earlier Leech Seed. Next turn, I used Wild Charge + Last Respects, and, despite the Reflect and the Water Tera Type, Calyrex went down to low enough HP that the Leech Seed KO’d it.
Game 3
- Me:




- Opp:




I kept my lead the same as she could not defend herself against Water Spout very well. However, I blundered hard, I used Fake Out on the Iron Hands and they used Fake Out on my Kyogre, not my Iron Hands; she used Volt Switch on my Iron Hands and went into the demon itself, Annihilape. My notes say:
“Iron Hands Fake Out Kyogre
I Fake Out Iron Hands, they Volt Switch my Iron Hands
Annihilape is in, I cry”
Next turn I used Water Spout + Wild Charge on her Iron Hands, predicting Coaching + Iron Hands’ Terastallization into Water… but the Terastallization did not happen as her Iron Hands KO’d Kyogre; I was ok with it as now both her Pokémon were low and Annihilape was stuck using Coaching. I doubled into Iron Hands as it swapped into Calyrex, which I predicted, doing 80% with Last Respects + my Iron Hands finishing it off. Miraidon came in to replace Calyrex and they did some pivoting as Annihilape went into Iron Hands. Basculegion chipped off 50% of Miraidon’s HP, but Miraidon KO’d it with Volt Switch, bringing Annihilape in on the Low Kick. However, now I could bring in my own Calyrex. I protected but she used Fake Out + Close Combat on Iron Hands; I knew this was possible and was ok with it. Annihilape took out Iron Hands and put me down 1v3, but Low Kick did less than half to Calyrex, and I set Trick Room up. Knowing Iron Hands probably had some Speed, I expected it to be slower than Calyrex in Trick Room. They sent in Miraidon to give Iron Hands a Quark Drive boost, but it didn’t matter as I went first with Glacial Lance, KO’ing both Miraidon and Iron Hands through the Water Tera Type. I finished Annihilape off and won the set, putting me at 2-1.
| Round | Result | Opponent | Opponent’s team | List |
|---|---|---|---|---|
| R4 | WLW | ![]() Zachary Kelly (Zach) |
Every single battle was so difficult, but my next was even worse. It was Trace’s friend and someone who I mistook for Zachary Chia. Zachary Kelly, who had a strange team, including another Annihilape. He had the same Restricted duo as Kristen Goh in Miraidon + Ice Rider Calyrex, but had Incineroar, Cornerstone Mask Ogerpon and a very unique Covert Cloak Stellar-Tera Type Single Strike Style Urshifu.
Game 1
- Me:




- Opp:




Once again I feared the Annihilape as he may play differently from Kristen, but I kept my usual lead of Calyrex + Iron Hands and saw a Miraidon + Calyrex lead. Miraidon switched to Incineroar as I predicted, so I doubled the Calyrex with Low Kick + Leech Seed. Sadly, Fake Out was the correct play and I missed Leech Seed again, taking a Glacial Lance with both Pokémon. I switched Iron Hands to Kyogre as Incineroar missed a Will-O-Wisp, and this time I hit the Leech Seed as Kyogre got hit by one too. Incineroar Terastallized to Bug and my Water Spout dealt most of both Pokémon’s HP, but both survived; he burned my Calyrex, which made both Pokémon survive the Glacial Lance and his Calyrex use Leech Seed on mine to heal back up very fast. I double-switched to get rid of the Leech Seeds as Incineroar went into Miraidon and Calyrex tried to protect: a good turn. I used Fake Out + Wave Crash on Miraidon as Calyrex used Leech Seed on Basculegion. However, next turn Incineroar switched in for Calyrex, my Wave Crash left Miraidon with 1% and it KO’d Basculegion with Volt Switch; Iron Hands did very little damage to Incineroar and he brought in Calyrex again. I switched Iron Hands to Calyrex, taking Fake Out + Glacial Lance while doing nothing. Next turn I used Water Spout to KO Incineroar while both Calyrex protected. Ogerpon came in for Incineroar, revealing his final Pokémon. I switched Kyogre to Iron Hands to take Ivy Cudgel + Glacial Lance and set up Trick Room, trying to win with a burnt Calyrex. I used Fake Out + Leech Seed on his Calyrex as Ivy Cudgel brought my Calyrex very low in HP. With so little HP left, I Terastallized Iron Hands to Water to take Glacial Lance, but I was faster in Trick Room, so I KO’d his Calyrex anyways and did massive damage to Ogerpon with Glacial Lance before it KO’d Iron Hands. With 2 Trick Room turns left, Calyrex + Kyogre defeated Ogerpon + Miraidon.
Game 2
- Me:




- Opp:




This game however I lost nearly immediately. I led Iron Hands + Kyogre into Annihilape + Miraidon, and I protected Kyogre as he doubled Iron Hands with Final Gambit + Electro Drift. With Electric Tera Type, he KO’d my Calyrex with Electro Drift + the switched-in Ogerpon’s Ivy Cudgel, wasting my Fairy-type Terastallization. I could not win from there.
Game 3
- Me:




- Opp:




I went back to my initial lead of Calyrex + Iron Hands, but I was sweating over how to beat the stupid Annihilape reliably, I knew it would be a threat. However all this tunnel visioning led to Urshifu + Incineroar of all things being his lead, Intimidating my two physical attackers. Incineroar used Fake Out on Iron Hands and horrendously I forgot to Terastallize Calyrex, taking massive damage from Wicked Blow, but I get the coveted Trick Room up. Next turn I Terastallized to Fairy and used Leech Seed on Incineroar, accepting that one of my Pokémon would get burnt: it was Iron Hands, who used Drain Punch on a Detect. Turn 3 Urshifu went into Annihilape on Drain Punch, but I didn’t predict Will-O-Wisp into Calyrex and instead I used Glacial Lance immediately, as Iron Hands took Incineroar’s Parting Shot to get Urshifu in. I predicted them to use Detect + Coaching, so I switched Iron Hands into Kyogre, but instead Annihilape switched into Incineroar on Leech Seed and Urshifu detected. I switched Calyrex into Basculegion and Kyogre into Iron Hands on Fake Out + Close Combat, trying to let Iron Hands tank the hits for the team but also Fake Out stuff as Trick Room ends, and I did! I used Fake Out on Urshifu to save Basculegion, but do you remember the Urshifu item?… Urshifu used Sucker Punch on Basculegion, but I survived, KO’ing Incineroar with Wave Crash and opening Calyrex up to win the game as it fainted to recoil. Miraidon + Urshifu stared down Calyrex + my burnt Iron Hands. He switched Urshifu into Annihilape + used Electro Drift on Calyrex, but I survived and set up Trick Room, guaranteeing me a win from there. Miraidon switched to Urshifu and I used Glacial Lance + Low Kick: Urshifu went down and Final Gambit did not KO Calyrex after taking so much damage, leaving Miraidon in Trick Room alone. I won.
| Round | Result | Opponent | Opponent’s team | List |
|---|---|---|---|---|
| R5 | LL | ![]() Kester Teh (Kester) |
At this point I am extremely happy. I came back from an 0-1 deficit and beat good player after good player in close, tight nail-biter sets that absolutely pushed me past my initial limits, showing that I could stand up to these players. However my joy is short-lived: suddenly a team check commences and I am informed that my Amoonguss is Sassy although I submitted a Relaxed Amoonguss… and now I’m down a Pokémon. This is ok as long as I keep playing Miraidon however, as I don’t need Amoonguss for those, but my Round 5 also has a game loss penalty for game 1, meaning I need to win two games in a row. It’s against Kester Teh. I would love my own Amoonguss here but sadly that was not an option anymore, and I chose to not take notes and focus.
Game 2
- Me:




- Opp:




His lead was Shadow Rider Calyrex + Amoonguss against my Iron Hands + Ice Rider Calyrex, which was devastating; I usually face Zamazenta + Raging Bolt in this matchup’s lead, and I had Iron Jugulis… why would he bring a lead so weak to Iron Jugulis? The game eventually came down to Rillaboom + Amoonguss staring down my Calyrex + Iron Hands. I could KO both Pokémon with Glacial Lance but he could protect Amoonguss and switch to Zamazenta to save it, so I used Leech Seed + Low Kick. He left Amoonguss exposed as I KO’d Zamazenta with Low Kick, meaning Glacial Lance was free anyways. I got Spored, he used Nasty Plots with Calyrex and won. I had that game and let it slip, just typing and recalling it makes me upset. I needed 4-1 to secure Day 2 and now it was risky, 3-2 did not guarantee it. Thankfully, thanks to fighting so many top players, I get into Day 2!
Day 1 summary: 3-2 — Advancing to Top Cut!
Before the day ended, however, I got to see my opponent for tomorrow’s first round, Tanaka Tomoyuki. I did not know them, but the name is Japanese which immediately terrified me as I am aware of how good Japanese players are. I sadly had no idea what he was using, so between the end of Day 1 and the start of Day 2, I mentally readied myself and even went on ladder with the 5 Pokémon I was allowed to use, managing to win a few games before our battle.
Upfront, I did not take notes for day 2 either, I wanted to focus as much as I could so these will be short and precise. Tanaka has Miraidon, support Volcarona, Incineroar, Rillaboom, a calm mind Lunala and a very strange covert cloak fake tears Grimmsnarl with Fake Out AND Thunder Wave which heavily throws me off. Tanaka went 5-0 the day before so I am terrified but I go into the battle, intending to blast through with Kyogre early, and Tanaka realises Kyogre is a threat too. I predict the Miraidon and Grimmsnarl lead and I lead Iron Hands and Kyogre but turn 1 goes awfully as I tera grass water spout but he fake tears and electro drifts and I do very little damage to Miraidon, but my Drain Punch does good damage to Grimmsnarl. From here I use Iron Hands to scatter damage all over his team and get Calyrex-Ice Rider in. I try to predict Incineroar but he doesn’t switch into it. Why? Because he left it behind to respect Kyogre, leaving him unbelievably weak to Calyrex-Ice Rider as I KO everything with Glacial Lance. On the final turn I decide to see if Lunala or Basculegion is faster so I let Lunala live and don’t click Aqua Jet, and Lunala outspeeds me in trick room, meaning it is slower most likely, and I use this information game 2. I try to predict Rillaboom to lead and I am correct but I should have realised it would be next to Lunala and lead Iron Hands wrongly. Without Amoonguss this becomes very difficult and I struggle to get damage off on his pokemon now that Incineroar is here. I manage to use Kyogre to force a tera bug but Lunala is still alive, I need to get Basculegion in, and now I know I do not need rain to win this. However in front of Basculegion his Lunala doesn’t protect twice in a row and attacks into Iron Hands once and then KOs Basculegion as Basculegion Kos Rillaboom, but I lose because without Basculegion I cannot KO Lunala. I wonde if he was hard reading and realise no, he expected ME to protect as he thought Grassy Glide KOd Basculegion. I go into Game 3 leading more aggressively, heavily considering Iron Jugulis but don’t bring it. The game comes down to predictions regarding Last Respects again but this time I get them right and win with Basculegion tearing through his team, becoming the first player to defeat Tanaka Tomoyuki.
Top Cut
| Round | Result | Opponent | Opponent’s team | List |
|---|---|---|---|---|
| Top 16 | WLW | ![]() Tanaka Tomoyuki (Michael) |
Upfront, I did not take notes for Day 2 either, I wanted to focus as much as I could so these will be short and precise. Tanaka had Miraidon, a support Volcarona, Incineroar, Rillaboom, a Calm Mind Lunala and a very strange Covert Cloak Grimmsnarl with Fake Tears, Fake Out AND Thunder Wave, which heavily threw me off. Tanaka went 5-0 the day before so I was terrified, but I went into the battle, intending to blast through with Kyogre early; Tanaka also realised Kyogre was a threat.
Game 1
- Me:




- Opp:




I anticipated the Miraidon + Grimmsnarl lead and I led Iron Hands + Kyogre, but turn 1 went awfully as I Terastallized Kyogre into Grass and used Water Spout, but he used Fake Tears + Electro Drift and I did very little damage to Miraidon; my Drain Punch did good damage to Grimmsnarl, though. From here I used Iron Hands to scatter damage all over his team and get Calyrex in. I tried to predict Incineroar but he didn’t switch into it… why? Because he left it behind to respect Kyogre, leaving him unbelievably weak to Calyrex as I KO’d everything with Glacial Lance. On the final turn I decided to see whether Lunala was faster than Basculegion or not, so I let Lunala live and didn’t click Aqua Jet; Lunala outspeeded me in Trick Room, meaning it was most likely slower, and I used this information in game 2.
Game 2
- Me:




- Opp:




I tried to predict Rillaboom to lead and I was correct, but I should have realised it would be next to Lunala and wrongly led with Iron Hands. Without Amoonguss this became very difficult and I struggled to get damage off on his Pokémon now that Incineroar was here. I managed to use Kyogre to force a Terastallization to Bug, but Lunala was still alive. I needed to get Basculegion in, and now I knew I did not need Rain to win this. However, in front of Basculegion, his Lunala didn’t protect twice in a row: he attacked into Iron Hands once and, after Basculegion KO’d Rillaboom, Lunala then KO’d Basculegion. I lost because without Basculegion I could not KO Lunala. I wondered if he was hard reading and realised no, he expected ME to protect as he thought Grassy Glide KO’d Basculegion.
Game 3
- Me:




- Opp:




I went into Game 3 leading more aggressively, heavily considered Iron Jugulis, but ultimately didn’t bring it. The game came down to predictions regarding Last Respects again, but this time I got them right and won with Basculegion tearing through his team, becoming the first player to defeat Tanaka Tomoyuki.
| Round | Result | Opponent | Opponent’s team | List |
|---|---|---|---|---|
| Top 8 | WW | ![]() Ervin Tan |
I was ecstatic, I was ok accepting that I would lose and have to play in the losers bracket and would just need to win there. Now I could lose at peace, the Worlds invite is secured and that was good because my next opponent was both a former champion and another one of Trace’s friends, Ervin Tan, and his team I immediately realise is unbeatable… Normally I would feel good against this, but I suddenly forgot all my gameplans and focus on how I couldn’t stop Lunala from clicking Trick Room without losing too many Pokémon, and Brute Bonnet meant Basculegion couldn’t just knockout everything.
Game 1
- Me:




- Opp:




I led Iron Jugulis + Calyrex, expecting to see Lunala + Koraidon or Flutter Mane + Koraidon, but it was Lunala + Flutter Mane. I chose to Taunt Lunala and not Snarl, but it went down to Meteor Beam as Calyrex took a Shadow Ball and I Trick Room. From here I started to dish out damage, and I saw that Brute Bonnet was left behind: he was afraid my Calyrex would be slower than Brute Bonnet and thus faster in Trick Room, which I was not unless he had Speed investment, and I won the game with Calyrex and Basculegion, stalling out my own Trick Room to win with the latter.
Game 2
- Me:




- Opp:




I led Kyogre + Calyrex instead, expecting something different, but it was the same. However, early in the battle I froze Flutter Mane with Ice Beam after he clicked Wide Guard, allowing me to switch Kyogre into Iron Jugulis freely and win with my Rain and Calyrex. I felt bad about the freeze ending Ervin’s run, but I couldn’t do anything about it.
| Round | Result | Opponent | Opponent’s team | List |
|---|---|---|---|---|
| Top 4 | WLL | ![]() Tan Ying Kiat (YK) |
At this point I was in top 4 with effectively 5 Pokémon which was insane, and I might be able to win the Travel Award to save my parents money travelling to Anaheim just for me, but my next opponent is familiar: Tan Ying Kiat, who I met once at a Trainer Shed event, the one I brought my Gholdengo + Araquanid team to and won; he was my only loss, winning a speed tie with Shadow Rider Calyrex… and he had my absolute number one worst matchup. Zacian, Kyogre, Chien-Pao, Urshifu, Amoonguss, Roaring Moon: all 6 Pokémon were insanely threatening.
Game 1
- Me:




- Opp:




I immediately Terastallized Iron Hands game 1, leading it + Kyogre into Urshifu + Kyogre and we played it out: I used Fake Out + Water Spout to try to wear his Pokémon down for a Basculegion cleanup. I found myself in a position where I’d win if his last Pokémon was Zacian, but it was Chien-Pao, complicating things. I used Last Respects on it as it KO’d Iron Hands with Sacred Sword, and then fainted to Aqua Jet in Rain, failing the double Protect it needed to stall out my Rain.
Game 2
- Me:




- Opp:




Game 2 however he protected Urshifu as I used Fake Out on it, not safely double protecting and making a hard read. I lost and we went into game 3.
Game 3
- Me:




- Opp:




For the third battle I Terastallized Iron Hands turn 1, as I needed a bulky Water-type resist to weather the assault, and I saw Roaring Moon + Kyogre. I used Iron Hands to claw my way through; I missed a few opportunities to KO Roaring Moon, but I did manage to get it into Aqua Jet range for Basculegion to win. His Amoonguss was a huge thorn in my side though, Sporing me and slowing me down. Eventually we get into this situation: he had Urshifu, Water-Tera Type Amoonguss and low HP Roaring Moon in the back, and I had Basculegion and an Iron Hands with most of its HP thanks to me being very careful with it, but with 2 turns of sleep burnt. I used Last Respects on Amoonguss with 150 BP and it survived, but it was fine as long as I woke up… and I didn’t. Urshifu chipped Iron Hands, and Amoonguss used Spore on Basculegion. I slept one turn, Surging Strikes came out, and I clicked Wild Charge getting Rage Powdered, but it was ok, I should survive the recoi- I fainted??? I miscalculated how much Rocky Helmet and recoil did and I went down: Drain Punch was my play. I still had a chance if Basculegion woke up on the next turn, and to put salt in the wound it did. I KO’d Roaring Moon with Aqua Jet, but Surging Strikes was a two-shot: I lost the semifinals to a 3-turn sleep.
It stings but after freezing Ervin, maybe I deserved it, maybe I didn’t, maybe I won anyways, who knows. Pokémon is a fickle game and I spent my entire day missing Origin Pulses and being okay with it, but I could control when to click it, I couldn’t control the Spore or not having Amoonguss to help against the team. Moreover, I felt like I had a really solid matchup into the eventual winning team. But complaining will get me nowhere and besides:
- I qualified for Worlds
- I got 3rd place despite having 5 Pokémon for the latter part of the event
- I top cut my 2nd ever event
- The team I worked so hard on did it, 300+ practice games paid off

Top Cut summary: 2-1
Final Swiss rounds + Top Cut record: 5-3 — Eliminated in Top 4
Closing Words
Due to financial issues I sadly will not be attending the 2025 World Championships. We just don’t have the money to go. It stings, it’s a once-in-a-lifetime opportunity, and I may never get to go again, but I just can’t justify it. This team was special, probably will be the best team I will have ever built, and while this is a positive ending, I thought I would have one more chance to use it…
Except I actually did! Smogon was holding a VGC Live Tournament with over 670 signups and a coveted custom avatar prize which I was desperate for. While I didn’t intend to do super well, I got to use this team one final time and prove to my friends that I truly can compete in VGC, and I am right. I am part of the draft league community, only me and other of my draft buddies made Day 2. That’s right, I made Day 2 despite 670 players trying to win this, with Federico Camporesi and Marco Silva in this. I got knocked out immediately Day 2 sadly due to a full paralysis, a critical hit and a burn, all mattering for me to win, but I’m just glad this team still had what it took to Day 2 even after a few weeks of minimal playing.

Thank you for reading through my Singapore Master Ball League team report!





